![]() IE10) support and compare the behaviour with a browser with has support for WebGL. Map tile server for MapLibre GL JS, Android, iOS, Leaflet, OpenLayers, GIS via WMTS, etc. ![]() You can see this by viewing a Google map in a browser with no WebGL (e.g. Server-side rendering by MapLibre GL Native. The reason why Google maps is acting more smoothly is because of they are using OpenGL (the GPU and not only CPU) to render the images. GeoServer is a typical open source server which can perform this task on behalf of the client. This can explain how you can apply styling or filtering in google maps see These tiles are usually cached for faster fetching. It is very likely though, that the server serving the tiles is using a vector source and render the tiles to raster images. The first zoom operation does not lead the vector layer to reload. As I'm calculating another z value and the directory of the used tiles from this, in my use case this is noticeable immediately as the vector layers uses wrong tiles. ![]() The following tile is captured when viewing google maps online: Raster tiles and vector tiles already start at different zoom levels. If it is vector based it will be a vector data format if it is raster based the data retrieved will be images (png/jpeg). When panning or zooming a map you will see the client is fetching the map data. text at the same size when zooming is a result of tiling and by providing new images for each zoom level.įor web based application or applications that fetches tiles from a server you can find out wether a map is vector or raster based by inspecting the network traffic. First of, the Google map JS clients are not Vector based. ![]()
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